Orbiter Racing League is go go go!

21 07 2009

AIA is proud to present the Orbiter Racing League, where brave pilots can pit their wits and skills against each other in the most dangerous sport of them all…. rocket powered racing!

orrl NEW logo small

The first version of the offline content has been released.  It allows checkpoint racing against the clock, in an effort to get the best time of all orbiter pilots!

This pack includes:-
-Racing Checkpoint MFD (by computerex)
-Baloon Gate, spectator stand and sponsor board meshes
-2 different race types
-4 different races
-XR2 Racing Skins


If there is enough interest I will start up a League Table, either here or on the Orbiter Forum, so people can compete to have the best time.  If you are interested in multiplayer racing, please hunt out the forum group for information on how.

The addon can be downloaded here


Rebranding of the Racing Project

9 03 2009

Due to powers beyond my control (lawyers), I have been forced to rebrand our Orbiter racing development.  So for now it has been branded the Orbiter Racing Project (ORP), which may change into something sexier later on.

I just want to say to any of those few readers that I have, that this project to-date was never endorsed by the real Rocket Racing League(TM) and was never intended to compete against it… But it seems our uber creative skills at developing free open-source content for a free virtual spaceflight simulator aimed at increasing people’s interest in real space technology and engineering, convinced somebody that we were however.


ORRL development going well

31 12 2008

All things regarding the ORRL are going very well and development is coming on apace.

There will now be two seperate releases of this addon:

AIA ORRL package: This will contain all the necessary content for OFFLINE play only.  It will allow you to fly all the courses against the clock, either for practice/fun or for entry into the Offline league tables.  This package is essentially complete, technically.  It just requires finalisation of courses, the RCPMFD and documentation.  It will be released as soon as the beta is complete in the new year.

SF ORRL OMP package: This is a larger, collaborative and open source effort between multiple Orbiter developers and contributers.  This is aimed at the ONLINE multiplayer side of the ORRL, using Face’s OMP server/client architecture.  Once the project is out of early beta and running as intended, we plan to run MP sessions, with league tables, for Orbitnauts to join in and race or just spectate.  This project will take longer than the offline version to establish and will be an ongoing developmental project.

Here are some screens of a new racing skin I have been playing with for the XR2, featuring the ORRL sponsors to date.

ORRL in-house testing begins

28 12 2008

The ORRL closed BETA play-tests are under way, with most functionality in place.  Following feedback and bug hunting, more content will be added and the general release will be compiled – hopefully within a week or so.

Read the rest of this entry »

On your marks…

20 12 2008

AIA has started development and contractual work in order to launch the Orbiter Rocket Racing League.  It is hoped that the Racing League shall be officially started on the new year, with the addon released within the next week.

Sponsorship for the League has begun to trickle in, here are a few shots of the test billboarding and finish line.  Also see a baloon pylon design which shall be used as a race marker and advertising/sponsor space.

update: new pics added.

Orbiter Rocket Racing league

23 11 2008

I am exploring the idea of AIA starting, and hosting, a Rocket Racing League within the Orbiter community (ORRL).  At this stage I am sounding out the idea to the community to get some feedback.  Read the forum thread HERE for the details so far.  Please post any thoughts you may have.

Here are 2 proof-of-concept shots to wet your whistles.