RL has been very busy for me lately, so WIN update dev has been delayed. I really want to get it done soon though, so I can start work on the Lunar base.
Technical difficulties delay works
13 09 2009Comments : Leave a Comment »
Categories : AIA blog, Ascension Island Addons
Winged Launch Complex Complete
16 08 2009AIA are proud to announce theat the new Winged Launch Complex (WLC) is complete and was successfully yested today. With this work done, development of WIN is still on track – the update should be available by next weekend.
Here is a shot of the WLC test-firing the sound supression system in the new Blast Deflection Tunnel. In the background you can also just see some of the new paving work done at the pre-flight area.
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Categories : Ascension Island Addons
Winged Launch Facility redesign
15 08 2009Following initial tests, AIA have decided to revert back to an earlier design of the blast deflection shielding end of the Winged Launch Facility. The design is arguably more complex, but contains the launch blast more efficiently. It can also apply the sound suppression system to better effect. (Plus I think it looks cooler! I wasn’t happy with the look of it previosuly).
Here are shots of the new design, showing it in Clear and Launch Ready configurations.
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Categories : Ascension Island Addons
WIN Launch Structure Development (updated)
8 08 2009Building works on the new winged launch structure for Wideawake International is underway.
The complex will be built over the end of the launch runway. It will offer a final pre-launch observations and preperation staging area, UMMUFA passenger departure lounge, animated launch blast shields and possible night lighting. The animated blast shields and UMMUFA building will be a seperate vessel that can integrate into the standard launch structure via the scenario file.
Alongside this development comes a re-paved pre-launch area, corrections to beacon arrays, invisible landing pads for vessel placement and a few other tweaks and fixes to the base in general.
Here is a development pic of the launch structure so far. Visible is the basic staging area (to which the UMMU building will adjoin) and the transistion to the launch position. The blast door structure will be added to the far end of the building.
Here is a new dev pics of the blast shielding, in open and closed configuration. Also visible is the outline for the Launch Control and Passenger Terminal Building.
Further Update, after a lick of paint. The first test lauch.
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Categories : Ascension Island Addons
Generic Hangars Released
24 12 2008Following request, AIA is releasing the 2 main hangars used at Wideawake International for easy inclusion in other people’s bases.
Included:
DG class hangar
XR5 class hangar
Hangar texture
(These are plain grey versions)
The large sign has a customizable/replaceable texture.
They can be downloaded HERE

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Categories : AIA Addons, Ascension Island Addons
Wideawake Video by Tex
9 12 2008One of the most renowned video makers in the Orbiter Community, Tex, made the following video featuring Wideawake Interntional. AIA would like to thank him for choosing our island for his artistic endevours!
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Categories : AIA blog, Ascension Island Addons
Wideawake International Released
7 12 2008Ascension International Aerospace is proud to announce the release of Wideawake International, the most advanced development of Ascension Island to date.
The new base includes:
21 x light hangars, for DG/XR1 class vessels
7 x Heavy hangars for XR5 class vessels
Loading and unloading facilities for all winged craft
3 x Runways
2 x Vertical Launch Pads with VAB
Domestic Airport
New Central Command Centre
Fueling depot for winged vessels
Numerous other miscellaneous buildings and custom meshes
New surface tiles for base layout
Over 30 scenarios
Click Downloads tab for download link.
read the rest of this thread to see the picture gallery.
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Categories : Ascension Island Addons
The ribbon cutting gets closer
3 12 2008Comments : Leave a Comment »
Categories : Ascension Island Addons
All planned building works completed
22 11 2008AIA is happy to announce that all the planned construction has been completed, so unless further client requests come in within a few days, then the base is basically finished – bar the odd tweak. What remains is to package it up into a release, including manual, scenarios and whathaveyou.
Here’s a few more shots of things as they are.
- rockets aint dead
- Storage and maintenace
- another long night
- Night Approach
I’m pretty busy for the next week, so not sure when I will get it all wrapped up, so I will say next Tuesday…
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Categories : Ascension Island Addons
Radar network operational
21 11 2008Comments : Leave a Comment »
Categories : Ascension Island Addons











